Archive_Link_Established

Patch Notes

Every bug fixed. Every new feature. Total transparency of our development.

New Feature
Improvement
Bug Fix
Balance
Performance
LOG_REF // v00155
v0.0.1.55
13. 02. 2026
Latest_Release

Second Animation Polish & Character Features

Improvement

  • Finalized and polished character animations.
  • Refactored character skeleton.
  • Currently working on first-person aiming animations and weapon positioning.

New Feature

  • Implemented eye color customization system.
  • Ongoing work on the audio settings and volume control.
LOG_REF // v00150
v0.0.1.50
10. 02. 2026

First Animation Polish

Improvement

  • Initial animation transition smoothing for new characters
  • Optimization of multiplayer replication for movement data
  • Precision adjustments for weapon Aim Offsets

Bug Fix

  • Fixed skin material blending for the modular character system
  • Removed glitch during rapid character rotation while standing
LOG_REF // v00140
v0.0.1.40
27. 01. 2026

Female Characters & Materials

New Feature

  • Integration of female models into the core framework
  • Implementation of dynamic material system for skin color variations
  • Preparation of slots for modular clothing (Modular Character Setup)

Bug Fix

  • Fixed incorrect default map display on startup
  • Fixed First-Person camera behavior during character switching
LOG_REF // v00130
v0.0.1.30
15. 01. 2026

Steam Sessions & C++ Migration

Performance

  • Migration of critical network functions from Blueprints to C++
  • Optimization of startup sequence and Splash screen size
  • Increased core stability on Unreal Engine 5.5

New Feature

  • Full Steam API integration for lobby search and connectivity
  • Moved core game parameters to C++ headers
LOG_REF // v00120
v0.0.1.20
20. 12. 2025

Transport & Movement Upgrade

New Feature

  • Replaced original buggy with a new Pick-up truck model
  • Integration of ALS (Advanced Locomotion System) for player movement
  • Added first interactive points in the world (Default Map Init)

Improvement

  • Adjusted vehicle physics model for improved handling
  • New textures for base character models
LOG_REF // v00110
v0.0.1.10
01. 12. 2025

The First Uplink

New Feature

  • Initial commit: Basic project structure in UE 5.5
  • Configured .gitattributes for large binary file management
  • Created first functional character (Multiple characters framework)

Performance

  • Implemented first loading system for seamless game startup