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Patch Notes

Every bug fixed. Every new feature. Total transparency of our development.

New Feature
Improvement
Bug Fix
Balance
Performance
Information
LOG_REF // 9
v0.0.1.65
10. 5. 2026
BY: romanos1654
Latest_Release

Wardrobe – Materials, Categories & UI Layout Fixes

Information

  • We've performed a deep cleanup of the wardrobe logic. We successfully separated color (material) filtering for individual body parts, ensuring shirt variants no longer mix with pants. Note: The category system has been optimized for future additions.

Bug Fix

  • Fixed an inconsistency where the color switcher failed to update data upon changing the 3D model.
  • Resolved a logic error where table row IDs were being replaced by item display labels in the selection lists.
  • Fixed branching within the main loop to ensure correct sorting for newly added slots.

Information

  • Known Bugs
    ⚠️ Persistence: Switcher index resets to 0 upon initialization (automatic lookup of equipped IDs from SaveGame is under development).
    ⚠️ TPS Camera: Potential camera collision or misalignment when entering the interface while in third-person mode.
    ⚠️ Switcher Logic: The "Back" button (BCK) currently triggers the last index value instead of decrementing correctly.
LOG_REF // 7
v0.0.1.62
6. 5. 2026
BY: romanos1654

The Wardrobe Comes to Life (First Rough Prototype)

New Feature

  • Implementation of the first wardrobe prototype.
  • Added UI menu for selecting Torso, Leggings, and Boots.
  • Integrated a color variant system for individual clothing items.

Improvement

  • Added 360° character rotation via slider for a full outfit preview.
  • Implemented a vertical camera slider for better inspection (up/down).

Performance

  • Decoupled character rotation from the game camera. The character now maintains its position in the wardrobe and no longer auto-rotates with the player's view.

Information

  • ⚠️ This is the first rough version (Pre-Alpha). UI, environment, and lighting are currently placeholders and will be fully replaced with final assets in the future.
Screenshot 1Screenshot 2Screenshot 3
LOG_REF // 5
v0.0.1.60
5. 5. 2026
BY: romanos1654

Modular Character System Integration

New Feature

  • Complete Character Overhaul: Implemented a new, fully modular character body system. Players can now seamlessly mix and match different pieces of clothing and gear.
  • New Gear & Outfits: Added new visual sets. Ranging from basic underwear, through an elegant suit, all the way to a full tactical loadout.
  • True First-Person Calibration: Adjusted camera positions and weapon aim-down-sight (ADS) offsets so the new character proportions work perfectly in both Third-Person and First-Person perspectives.
Screenshot 1Screenshot 2Screenshot 3Screenshot 4
LOG_REF // 2
v0.0.1.58
14. 2. 2026
BY: Lejgi

Settings System & Graphics Management Implementation

Information

  • A robust settings system based on the Auto Settings framework has been integrated into the project. This allows for efficient management of user preferences with automated saving to configuration files (.ini). The system is fully modular and ready for further expansion of gameplay-specific options.

New Feature

  • Implemented settings for resolution, texture quality, shadows, anti-aliasing, and post-processing.
  • All settings changes are now automatically applied and persistently saved without the need for manual confirmation at every step.
  • Laid the groundwork for a key remapping system, which will be fully integrated in upcoming updates.
LOG_REF // v00155
v0.0.1.55
13. 02. 2026

Second Animation Polish & Character Features

Improvement

  • Finalized and polished character animations.
  • Refactored character skeleton.
  • Currently working on first-person aiming animations and weapon positioning.

New Feature

  • Implemented eye color customization system.
  • Ongoing work on the audio settings and volume control.
LOG_REF // v00150
v0.0.1.50
10. 02. 2026

First Animation Polish

Improvement

  • Initial animation transition smoothing for new characters
  • Optimization of multiplayer replication for movement data
  • Precision adjustments for weapon Aim Offsets

Bug Fix

  • Fixed skin material blending for the modular character system
  • Removed glitch during rapid character rotation while standing
LOG_REF // v00140
v0.0.1.40
27. 01. 2026

Female Characters & Materials

New Feature

  • Integration of female models into the core framework
  • Implementation of dynamic material system for skin color variations
  • Preparation of slots for modular clothing (Modular Character Setup)

Bug Fix

  • Fixed incorrect default map display on startup
  • Fixed First-Person camera behavior during character switching
LOG_REF // v00130
v0.0.1.30
15. 01. 2026

Steam Sessions & C++ Migration

Performance

  • Migration of critical network functions from Blueprints to C++
  • Optimization of startup sequence and Splash screen size
  • Increased core stability on Unreal Engine 5.5

New Feature

  • Full Steam API integration for lobby search and connectivity
  • Moved core game parameters to C++ headers
LOG_REF // v00120
v0.0.1.20
20. 12. 2025

Transport & Movement Upgrade

New Feature

  • Replaced original buggy with a new Pick-up truck model
  • Integration of ALS (Advanced Locomotion System) for player movement
  • Added first interactive points in the world (Default Map Init)

Improvement

  • Adjusted vehicle physics model for improved handling
  • New textures for base character models
LOG_REF // v00110
v0.0.1.10
01. 12. 2025

The First Uplink

New Feature

  • Initial commit: Basic project structure in UE 5.5
  • Configured .gitattributes for large binary file management
  • Created first functional character (Multiple characters framework)

Performance

  • Implemented first loading system for seamless game startup