—We've performed a deep cleanup of the wardrobe logic. We successfully separated color (material) filtering for individual body parts, ensuring shirt variants no longer mix with pants. Note: The category system has been optimized for future additions.
Bug Fix
—Fixed an inconsistency where the color switcher failed to update data upon changing the 3D model.
—Resolved a logic error where table row IDs were being replaced by item display labels in the selection lists.
—Fixed branching within the main loop to ensure correct sorting for newly added slots.
Information
—Known Bugs
⚠️ Persistence: Switcher index resets to 0 upon initialization (automatic lookup of equipped IDs from SaveGame is under development).
⚠️ TPS Camera: Potential camera collision or misalignment when entering the interface while in third-person mode.
⚠️ Switcher Logic: The "Back" button (BCK) currently triggers the last index value instead of decrementing correctly.
The Wardrobe Comes to Life (First Rough Prototype)
New Feature
—Implementation of the first wardrobe prototype.
—Added UI menu for selecting Torso, Leggings, and Boots.
—Integrated a color variant system for individual clothing items.
Improvement
—Added 360° character rotation via slider for a full outfit preview.
—Implemented a vertical camera slider for better inspection (up/down).
Performance
—Decoupled character rotation from the game camera. The character now maintains its position in the wardrobe and no longer auto-rotates with the player's view.
Information
— ⚠️ This is the first rough version (Pre-Alpha). UI, environment, and lighting are currently placeholders and will be fully replaced with final assets in the future.
—Complete Character Overhaul: Implemented a new, fully modular character body system. Players can now seamlessly mix and match different pieces of clothing and gear.
—New Gear & Outfits: Added new visual sets. Ranging from basic underwear, through an elegant suit, all the way to a full tactical loadout.
—True First-Person Calibration: Adjusted camera positions and weapon aim-down-sight (ADS) offsets so the new character proportions work perfectly in both Third-Person and First-Person perspectives.
Settings System & Graphics Management Implementation
Information
—A robust settings system based on the Auto Settings framework has been integrated into the project. This allows for efficient management of user preferences with automated saving to configuration files (.ini). The system is fully modular and ready for further expansion of gameplay-specific options.
New Feature
—Implemented settings for resolution, texture quality, shadows, anti-aliasing, and post-processing.
—All settings changes are now automatically applied and persistently saved without the need for manual confirmation at every step.
—Laid the groundwork for a key remapping system, which will be fully integrated in upcoming updates.