Void
Grid
Terminal
Project_Protocol
CZ
|
EN
Join_Network
ERROR_CODE_01
Terminal
ERROR_CODE_02
Project_Protocol
CZ
EN
Join_Network
Connection_Secure // Sector-7_Link
Archive_Link_Established
Patch
Notes
Every bug fixed. Every new feature. Total transparency of our development.
New Feature
Improvement
Bug Fix
Balance
Performance
LOG_REF // v00155
v0.0.1.55
13. 02. 2026
Latest_Release
Second Animation Polish & Character Features
Improvement
—
Finalized and polished character animations.
—
Refactored character skeleton.
—
Currently working on first-person aiming animations and weapon positioning.
New Feature
—
Implemented eye color customization system.
—
Ongoing work on the audio settings and volume control.
[ Discuss on Discord ]
LOG_REF // v00150
v0.0.1.50
10. 02. 2026
First Animation Polish
Improvement
—
Initial animation transition smoothing for new characters
—
Optimization of multiplayer replication for movement data
—
Precision adjustments for weapon Aim Offsets
Bug Fix
—
Fixed skin material blending for the modular character system
—
Removed glitch during rapid character rotation while standing
[ Discuss on Discord ]
LOG_REF // v00140
v0.0.1.40
27. 01. 2026
Female Characters & Materials
New Feature
—
Integration of female models into the core framework
—
Implementation of dynamic material system for skin color variations
—
Preparation of slots for modular clothing (Modular Character Setup)
Bug Fix
—
Fixed incorrect default map display on startup
—
Fixed First-Person camera behavior during character switching
[ Discuss on Discord ]
LOG_REF // v00130
v0.0.1.30
15. 01. 2026
Steam Sessions & C++ Migration
Performance
—
Migration of critical network functions from Blueprints to C++
—
Optimization of startup sequence and Splash screen size
—
Increased core stability on Unreal Engine 5.5
New Feature
—
Full Steam API integration for lobby search and connectivity
—
Moved core game parameters to C++ headers
[ Discuss on Discord ]
LOG_REF // v00120
v0.0.1.20
20. 12. 2025
Transport & Movement Upgrade
New Feature
—
Replaced original buggy with a new Pick-up truck model
—
Integration of ALS (Advanced Locomotion System) for player movement
—
Added first interactive points in the world (Default Map Init)
Improvement
—
Adjusted vehicle physics model for improved handling
—
New textures for base character models
[ Discuss on Discord ]
LOG_REF // v00110
v0.0.1.10
01. 12. 2025
The First Uplink
New Feature
—
Initial commit: Basic project structure in UE 5.5
—
Configured .gitattributes for large binary file management
—
Created first functional character (Multiple characters framework)
Performance
—
Implemented first loading system for seamless game startup
[ Discuss on Discord ]