Project VoidGrid

Origin Protocol // Initialization 2025-2026

INFO

About the Game

VOIDGRID was born out of simple necessity – as a group of friends, we ran out of things to play. We were looking for a game that combined hardcore survival with logical technology use, but none went deep enough.

Our world is defined by the silence following a massive solar storm. It's not a typical zombie post-apo, but a world where the greatest enemy is the atmosphere itself and the lack of functional power.

Visual_Data_Incoming

The Nodes

(The Nodes)

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ROOT ACCESS
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romanos1654

Project Lead & System Architect

Head of everything. Tamer of C++ and Blueprints.

RN-1654
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LOGIC ACCESS
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Lejgi

Gameplay Logic Developer

Builds the systems that VOIDGRID runs on.

LG-0021
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MODELS ACCESS
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GrumpyJéňa

World Builder & Lead 3D Artist

Creator of the world. Oversees every model.

GJ-8842
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VISION ACCESS
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Nordíček

Creative Support

Provides ideas and oversees visionary stability.

ND-0912

System Specifications

We are currently developing the game as a small independent team. We are aiming for 2027 and the Steam Next Fest.

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Transmission Channels

VoidGrid OS // All Rights Reserved // 2026-Node-Terminal