About the Game
VOIDGRID was born out of simple necessity – as a group of friends, we ran out of things to play. We were looking for a game that combined hardcore survival with logical technology use, but none went deep enough.
Our world is defined by the silence following a massive solar storm. It's not a typical zombie post-apo, but a world where the greatest enemy is the atmosphere itself and the lack of functional power.
The Nodes
(The Nodes)
romanos1654
Project Lead & System Architect
Head of everything. Tamer of C++ and Blueprints.
Lejgi
Gameplay Logic Developer
Builds the systems that VOIDGRID runs on.
GrumpyJéňa
World Builder & Lead 3D Artist
Creator of the world. Oversees every model.
Nordíček
Creative Support
Provides ideas and oversees visionary stability.
System Specifications
We are currently developing the game as a small independent team. We are aiming for 2027 and the Steam Next Fest.