The lights went out. The grid collapsed. All that remains are technological remnants in Faraday cages and the silence following the solar storm. Restore the system.
Initialization of anatomical protocols and equipment modularity. Stabilization of core movement patterns within the Unreal Engine 5.5 environment.
Animation and retargeting refinements. Modular customization system. Implementation of dynamic material and color logic.
Weapon arsenal expansion. Vehicle system integration.
Implementation of modular building assets. Alpha version of the world map.
Storyline development and quest logic. Finalization and export of the Demo Build.
Steam launch aimed at gaining visibility through the Steam Next Fest. This is our target release date, and we are currently doing everything possible to meet this milestone.





