Sector-7
Direct uplink established

Enter the
VoidGrid

The lights went out. The grid collapsed. All that remains are technological remnants in Faraday cages and the silence following the solar storm. Restore the system.

System Roadmap

01

Early Raw Core Systems

COMPLETED
Q4 2025

Initialization of anatomical protocols and equipment modularity. Stabilization of core movement patterns within the Unreal Engine 5.5 environment.

02

Core Character & Systems

IN PROGRESS
Q1 2026

Animation and retargeting refinements. Modular customization system. Implementation of dynamic material and color logic.

03

Combat & Vehicles

IN PROGRESS
Q1 2026

Weapon arsenal expansion. Vehicle system integration.

04

World Building

PLANNED
Q2 2026

Implementation of modular building assets. Alpha version of the world map.

05

Gameplay Demo (Alpha Version)

PLANNED
Q4 2026

Storyline development and quest logic. Finalization and export of the Demo Build.

06

Early Access Launch

PLANNED
Q4 2027

Steam launch aimed at gaining visibility through the Steam Next Fest. This is our target release date, and we are currently doing everything possible to meet this milestone.

Sector-7: Perimeter Scan
Sector-7: Perimeter Scan
EnvironmentDay
Anomaly Detected
Anomaly Detected
GameplayNight
Resource Node: Active
Resource Node: Active
UIInteraction
Vehicle Module 02
Vehicle Module 02
VehiclesDesert
Survivor Log: #4029
Survivor Log: #4029
CharacterInventory
EMP Aftermath: Abandoned
EMP Aftermath: Abandoned
DestructionEnvironment
// Uplink_Available

Transmission Channels

CPU_TEMP42°C
GRID_PWROFFLINE
NET_LOAD0.02%
SYNC_IDSUBJECT_01